![]() ⦿ OldSchoolMovement: Faster movement (110% movement, 115% sprint) with no free aim. ⦿ CasualMovementHC: Faster movement (110%) with hardcore animations. ⦿ CasualMovement: Faster movement (110%) with regular animations. ⦿ TacticalMovementHC: Slower movement(85%) with hardcore animations. Optional: Gameplay Modifier Mutators: Movement Mutators: ⦿ TacticalMovement: Slower movement (85%) with regular animations ⚪ ISMCMilSim_Casual: Based on Gunfighter_Tac but with limited weapons (US vs RU) for "realistic" type scenarios. ⚪ISMCOperator_Casual: Based on the FullyLoaded loadout, everyone has access to all guns, everyone can call fire support. ⚪ ISMCGunfighter_Tac_Casual_Legacy: Based on the FullyLoaded loadout, everyone has access to all guns, adds a team leader class to enable fire support. ⚪ ISMCGunfighter_Casual_Legacy: Based on the FullyLoaded loadout, everyone has access to all guns, no fire support. ⚪ISMCGunfighter_Tac_Casual: Based on the FullyLoaded loadout, everyone has access to all guns, adds a team leader class to enable fire support. ⚪ ISMCGunfighter_Casual: Based on the FullyLoaded loadout, everyone has access to all guns, no fire support. ⚪ISMCInfantry_Casual: For class based gameplay, both factions have access to the same pool of weapons and attachments, similar to INS 2014/Battlefield ⚫ISMCMilSim: Based on Gunfighter_Tac but with limited weapons (US vs RU) for "realistic" type scenarios.Ĭasual Theaters (With gun handling training upgrades) My Personal choice ). ⚫ISMCOperator: Based on the FullyLoaded loadout, everyone has access to all guns, everyone can call fire support. ⚫ISMCGunfighter_Tac_Legacy: Based on the FullyLoaded loadout, everyone has access to all guns, adds a team leader class to enable fire support. ⚫ISMCGunfighter_Legacy: Based on the FullyLoaded loadout, everyone has access to all guns, no fire support. ⚫ISMCGunfighter_Tac: Based on the FullyLoaded loadout, everyone has access to all guns, adds a team leader class to enable fire support. ⚫ISMCGunfighter: Based on the FullyLoaded loadout, everyone has access to all guns, no fire support. Mutators list Main Theaters (No gun handling training upgrades) ⚫ISMCInfantry: For class based gameplay, both factions have access to the same pool of weapons and attachments, similar to INS 2014/Battlefield This is basically lightweight version of ISMCmod with tons of mutators and ways to spice up the gameplay. ♣ New ISMC Project Arbusto - Credits to fdr0manowski ♣ - Download Here ⚪ISMC_Karmacore : Same as hardcore, except: Players have half the health and one slot per class. Blufor/Redfor enemy bots with vanilla AI behavior. Contains all classes, Team Leader, Gunner, Breacher, Marksman, Demolitions and Advisor, and has limited class slots (1 Team Leader, 2 for other classes). Can be played on both insurgent and security maps. ⚪ISMC_Hardcore : Cosmetics and guns added. Contains all classes, Team Leader, Gunner, Breacher, Marksman, Demolitions and Advisor, and has unlimited class slots. ![]() ![]() Contains two classes, operator and team leader with access to either western or eastern weaponry. ⚪ISMCarmory_Legacy : Adds the ISMC guns and no cosmetics. Here is the updated link for the Mod launcher I really recommend to use it if its your first time using mutators/maps because it will save you lots of loading screens and time, Inspect Weapon animation mod + viewmodel FOV right Here. You can now edit your viewmodel fov and inspect your weapon by downloading the mod below ↓ ↓ ! credits to RediK1 ! In order to run mutators on local with friendly bots use the mod launcher linked below makes everything better and easier playing local. Seems ISMC still works in this update without any major issues :) You can find all the links and information in step 2. This time we will be using ISMCmod, Improved Counter-attack, more ammo, supply points, jump & shoot, no restricted areas, FpLegs. ♠ In order to Download the mod that you desire to play with Go to the Mods/Mod.io Tab in the main menu and select/search the mod you are looking for.
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